Tubby Spring
Tubby Springs
A very unbusy business.
Build a cozy little retreat for animals who take relaxation very seriously.
Welcome capybaras, Shiba Inus, raccoons, and penguins to a countryside resort filled with warm baths, tasty snacks, comfy cabins, and blooming gardens. Start with a small patch of land and grow it into your own bustling—and wonderfully lazy—holiday destination.
Balance your business with the rhythm of nature. Keep facilities clean, help gardens flourish, and earn coins from happy visitors to fund your next little improvement. There’s always something to work toward, and always someone ready for another soak.
Features
- Build your happy place. Arrange hot springs, snack shacks, cozy cabins, and wild gardens across nine expandable meadows.
- Meet four adorable animal guests. Each brings its own preferences and charming animations.
- Run a cozy business. Earn coins, upgrade facilities, hire caretakers, and research improvements.
- Follow the seasons. Weather and rotating visitor clubs keep your retreat’s needs changing.
- Keep growing. Complete ongoing commissions, progress through eight career chapters, and collect 29 achievements.
- Enjoy a handmade world. Soft colors, paper textures, and cutout animals bring the resort to life.
How to play
Play directly in your browser. Drag to explore, scroll to zoom, and use the construction menu to place facilities. Open To-do for ongoing commissions or Getting started for the introductory guide.
Tubby Springs is an evolving demo. Feedback is welcome!
Credits
Game design & development
yitonghu, with coding assistance from OpenAI Codex.
Character artwork & animation — DreamLayer
Generated through the DreamLayer Agent API:
- Capybara: walk, idle, and bathing animations.
- Shiba Inu: walk, idle, and eating animations.
- Raccoon: walk, idle, and sleeping animations.
- Penguin: walk, idle, and bathing animations.
- All four character reference images and the portraits derived from their walk animations.
Scenery, buildings & interface
Original project artwork created in SVG, Phaser graphics, and CSS with Codex assistance.
Store cover — OpenAI ImageGen
Generated using the game’s DreamLayer character portraits and a gameplay screenshot as references.
Visual direction reference
Vincent Wei’s 15 Motion Design Styles — Collage / Cutout Animation. Used as inspiration for the paper aesthetic.
Fonts
- Fraunces — The Fraunces Project Authors.
- Patrick Hand — Patrick Wagesreiter.
- Both distributed under the SIL Open Font License 1.1.
Sound
Interface chimes synthesized with the Web Audio API.
Technology
Phaser, Vite, TypeScript, and tsx.
| Published | 13 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | BugOnDesk |
| Genre | Simulation |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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